Not too shabby for being "minor visual differences".
But it does bring my point across, 4K on MKX is glorious! TEXTUREGROUP_Unassigned=(MinLODSize=32,MaxLODSize=32,LODBias=0,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point) TEXTUREGROUP_FullTesting=(MinLODSize=32,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Floor=(MinLODSize=32,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=4096,LODBias=1,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=4096,LODBias=0,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=32,MaxLODSize=4096,LODBias=0,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Weapon=(MinLODSize=32,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_UI=(MinLODSize=32,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=32,MaxLODSize=4096,LODBias=0,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=2048,LODBias=1,MipGenSettings=TMGS_SimpleAverage) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=32,MaxLODSize=4096,LODBias=0,MipGenSettings=TMGS_SimpleAverage) Here are the settings I am currently using: The Jungle and Skytemple now runs at 60fps with dips into 56-57 during throw animations. Did a little poking around in the Coalesced.ini and lowered the maxlodsize for a few items and noticed a pretty decent boost in the FPS.